<html><head><title>Node</title></head>
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<font face="Arial" size="2"><p align="center"><b><font size="4">PureBasic - Node</font></b></p>

<p><b>Overview</b></p><blockquote>


Nodes are containers which can be used to group objects like <a href="../entity/index.html">entities</a>, 
<a href="../sound3d/index.html">sound</a>, <a href="../camera/index.html">camera</a>, <a href="../billboard/index.html">billboard</a> and even 
nodes together. Once an object is attached to a node, its position and movement is relative to the node 
position. It allows easy hierarchical object management. 
<br>
<br>
<a href="../engine3d/initengine3d.html">InitEngine3D()</a> must be called successfully before using the node functions. 

</blockquote><p><b>Command Index</b><blockquote>
<a href="attachnodeobject.html">AttachNodeObject</a><br>
<a href="createnode.html">CreateNode</a><br>
<a href="detachnodeobject.html">DetachNodeObject</a><br>
<a href="freenode.html">FreeNode</a><br>
<a href="isnode.html">IsNode</a><br>
<a href="movenode.html">MoveNode</a><br>
<a href="nodefixedyawaxis.html">NodeFixedYawAxis</a><br>
<a href="nodeid.html">NodeID</a><br>
<a href="nodelookat.html">NodeLookAt</a><br>
<a href="nodepitch.html">NodePitch</a><br>
<a href="noderoll.html">NodeRoll</a><br>
<a href="nodex.html">NodeX</a><br>
<a href="nodey.html">NodeY</a><br>
<a href="nodeyaw.html">NodeYaw</a><br>
<a href="nodez.html">NodeZ</a><br>
<a href="rotatenode.html">RotateNode</a><br>
<a href="scalenode.html">ScaleNode</a><br>
</blockquote></p>

<p><b>Example</b></p><blockquote>
<a href="../Examples/Node.pb.html">Node.pb</a>

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><a href=../reference/reference.html>Reference Manual - Index</a></center>

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